Is Tenby a Good Board Game?
This board game, based on the pretty Welsh seaside town of Tenby, is fun, bright and beautiful. It plays quickly and is easy to learn. A good game in a small package.
Tenby: Quick Summary

Score:
8/10

Number of Players:
1-5

Time to Play:
30 mins
Charming, cosy, but with a delightful layer of crunch, Tenby is beautifully constructed and a worthy addition to your small board game box shelf.
What we loved:
A gorgeous game with one of the most enticing colour palettes we've played with in a while
Easy to learn and easy to teach
Plays quickly but requires plenty of thinking and strategy
Looks cutesy and cosy, but don't be fooled, it's got crunch!
A small game for the shelf
What could be improved:
It needs a scoring pad!
Tenby: A cosy game set in cosy Wales
Bore da, prynhawn da or noswaith dda to you all (Depending on what time of day it is when you're reading this 😀)!
This is Tenby, a sweet and cosy-looking little game that, much like the Welsh, belies a deep-well of strength and cunning. 1-5 players will draft cards and then build their own versions of the streets of Tenby, with fish and chip shops, landmarks, piers and seagulls all combining to the points total at the end of 10 rounds.
This game comes in a small package, but plays crunchy and can take up a reasonable amount of room; you'll want your gaming table or dining table for this one. Players must select between terraces, piers, landmarks or resident cards, and play the first three into their streets so they can score the latter (residents). Turns move between players quickly, but we found the delays came from us as we sat and pondered where to place our token, what to play into our streets and how to make the most points while stymying our opponents. Ten rounds sounds like a lot, but it passed in a blink each time we played.
We really enjoyed the way the game encourages you to quietly block other players, funnelling them into building streets that are too short, too long, or have too many terraces. Or even taking all the cards so they have to go for pot luck off the top of the deck, only to groan in frustration as another endless terrace appears. It's cute but toothy with a hint of grizzle. More Michael Sheen than Matthew Rhys.
We're early into the review, but this is a game that will fit very neatly into your Kallax and will see plenty of time on your gaming table.
Playing Tenby
Tenby board game is a card drafter that takes some familiar mechanics from other games and blends them with new elements in a very satisfying way. The turn begins with player tokens placed on Night cards; these have icons showing which Town cards (terraces, piers and landmarks) the players can action during their turn. Night cards also have a number on them; the player who chooses the lowest number gets to pick their Night card first next round, giving a significant advantage in street building. The higher-numbered night cards, however, allow you to pick up more cards, so there is always a decision required between going first and definitely picking the cards you need, or going high in number for more cards, but risking all the visible ones disappearing before your turn. It's a balancing act, and the player who picks first can shaft other players before they even get to choose a card! A satisfyingly crunchy start to the round.
Once all players have chosen their Night cards, it's time to pick up Town cards. There are three town cards: Terraces, which form the meat of your street, joined together buildings with businesses or houses. There are Piers, either empty of buildings or with small business shacks, but often lots of seagulls and binoculars and then there are Landmarks. Players can only add buildings together in their street if the edges of the cards match; a terrace house cannot go next to a pier unless the edge of the Terrace card shows the start of the pier and water. A street can also only have one Landmark card in it, so working out which landmark will give the biggest points boost is critical. The bottom of the Town cards show the scoring bonuses they provide, such as the number of seagulls on cards on either side, or the number of lampposts on cards two either side. Placement is everything and can make or break a big score. This feels very similar to Welcome To Your New Home, the flip-and-write game where you must customise your own 1950s suburban street. Tenby is much more crunchy, however, with a greater level of player interaction.
Much like bonus cards in Wingspan, Tenby has Resident cards which provide ways to increase your score dramatically at the end of the game. Ensuring you have the right number of lobster pots visible on your completed street could net you another 10 points or more, so it's worth increasing your hand of Resident cards when you get the chance. There are other scoring conditions included in the game, such as Accolade cards. Players who are clever with their life ring tokens will quickly increase their street cards, too.
Tenby is a really interesting blend of the feel and speed of a roll-and-write with the crunch of an engine-building game. You're aiming for high-scoring combinations, but the game moves at pace, limiting the time you have to make the right impact.
After ten rounds, the game ends, players tot up their scores, and whoever has the highest wins. Once learned, Tenby is very easy to play, which means you can spend more time furrowing your brow and plotting out your street strategies.
The pros and cons in detail
What we liked:
Tenby looks fantastic. It's all shades and blends of bold or primary colours, and it stands out on the tabletop beautifully. The cards represent the actual shops available at the time of print in Tenby; the landmarks are accurate, and the only thing that isn't faithfully transposed into tiny cardboard game form is the seagulls. This lends to the cosy, cute feeling of the theme and gives the game a very polished, professional feel. The instruction book is easy to read, and it's lovely to see Welsh included as well. The Gaming Table team are half Welsh, so it's always nice seeing the Land of Our Mothers represented properly. This game was stunningly designed by Benjie Talbott of Cosy Cub Games (Diolch i ti, Benjie, am gêm mor hyfryd.).
One of the nice aspects of the design is that, although it is colourful, the colours aren't essential to playing the game, so if you are colourblind, you hopefully can still see all the shutters, clouds and seagulls.
Good games are strategic and require complex thinking; great games are easy to learn as well as strategic and complex. Tenby is very easy to learn and to teach to new players. Building the streets and choosing cards comes very quickly; this doesn't make the game easy to master, though, and that's where it excels. There are different ways to win, different combinations of piers, landmarks and terraces that players need to work out themselves. They won't get tied up in rule checking all the time, though.
Card drafting games, by nature, have a good element of player interaction and competition. By forcing you to place your pieces out on Night cards first, Tenby increases this competitiveness and adds a level of spiciness where you can actively stump your opponents over and over again. The clever balance here is that you can't win the game doing this, as your opponents will be collecting more cards than you do, ultimately giving them more streets and points. The trick is to balance stealing the initiative and rinsing the cards from the town against building up your streets with higher numbered Night cards. Tenby looks good, but it crunches nicely as well.
We love small boxed board games, sitting snugly in their ordained spot, alphabetically, geographically or player numerically organised. Not taking up more room than they need, but delivering a big game inside. Food Chain Magnate, this is not! (And in this case that's a good thing).
What we would improve:
There isn't much to say against Tenby except for one omission. It doesn't come with a score pad! These are standard in board games today, and a game like Tenby, where the scoring system is a little more complex, with bonuses and more, absolutely needs a score pad. This may have been a budgetary concession, but it feels pretty glaring the first time you finish a game, then run around the house looking for spare pads and pens. Hopefully someone clever will create one in the future.
Tenby: A summary
Tenby is cute and cosy like a sleepy Pembroke Corgi, but with the sharp pointy teeth that a hungry, feisty Pembroke Corgi has after you've woken it up in the morning!*
It's fast to play, quick to learn and difficult to master. It's small to store but provides a big gameplay experience out of such a small box. We loved this game, and we strongly recommend adding it to your board game collection.
Diolch am ddarllen, hwyl fawr a mwynhewch y gemau!
*We have personal experience of the fickle moods of a 5-year-old Pembroke Corgi...
Expansions and Related Games
Expansions
There aren't any expansions yet for Tenby.

Related Games
Tenby is published by Mighty Boards, who are also responsible for Rebirth and the upcoming game Yotei. All have excellent artwork and strong reputations for excellent gameplay.
Rebirth is a tile-laying game from Reiner Knizia (Galaxy Truckers and a host of other games), it's a lush eurogame set in ancient Scotland.

Other Games You May Like
Habitats

Habitats is a tile placement game in which players build their perfect wildlife preserve. Similar to building Tenby's streets, players drive a jeep around a marketplace and collect habitat tiles, creating combinations that will increase their score at the end of the game. Gorgeous, quick and in a small box, Habitats is a great choice for game night.
Tenby the board game: Frequently asked questions
What is Tenby's Welsh name?
In Welsh, Tenby is called Dinbych y Pysgod, which translates as "little fort of the fish". It was originally a hill fort, with literature stretching back to the 800s. Tenby is in a sheltered corner of Pembrokeshire's western coastline and was fortified throughout the Wars of the Roses, as it belonged to the Tudors and the Civil War (or the War of the Three Kingdoms). As with many seaside resorts in Wales, the Victorians loved Tenby and built many of the places you can still visit today.
Who are Cosy Cub Games?
Cosy Cub Games is a one-person board gaming company based in Cardiff, Wales. Tenby is their first game, with another five in planning. Benjie Talbott is a composer, board game designer and artist.
Transparency Notice
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